VR is going through the evolution of a new technological capability – the feeling of ‘presence’ allows for ways of presenting and communicating that could not be done before. In this talk, we will discuss newest developments in VR and their implication for the use of Virtual Reality in the Enterprise.
Dipl. Ing. Psych. Matthias Pusch
Matthias Pusch has 16 years of hands-on experience in VR engineering, marketing and sales. A native of Germany, he has extensive knowledge of international VR markets and their evolving segments. Prior to founding WorldViz, Matthias provided strategic consulting services to the high tech industry as an Associate at McKinsey & Company. He holds a Masters’ degree in Materials Science Engineering from Erlangen University, Germany, and Alfred University, NY, and another Masters’ in Cognitive Psychology from Freiburg University, Germany.
Subtitle: Added value of VR in functional design and engineering
Virtual and augmented reality technology is on the edge of being easy and cheap enough to compete with existing engineering practices within a corporate environment. As a pilot project, the R&D department of Boskalis together with Social Brothers and IHC designed the operator chair and environment of a new mega cutter dredger with virtual reality. Instead of letting engineers decide how it should look like, we let the future captains and operators take the lead in the design of their work environment with VR, supported by the engineers.
Sebastian works as an R&D engineer on long term research and development projects within the dredging, offshore and salvage business of Boskalis with a focus on autonomous operations, robotics, renewable energy, virtual and augmented reality and measurement techniques in harsh environments. He is involved in multiple research programmes on robotics and tries to implement emerging technologies to the needs of operational and business units. He is also a lead mentor of maritime start-ups in the PortXL accelerator program of the Port of Rotterdam.
Our survey in 2016 showed the VR / AR businesses miss international opportunities by focusing too much on content rather than on platforms. In 2016 a lot happened in VR / AR. Has the market developed as expected in 2016? Did AR / VR companies focus more on the international market? Did customers made their prognosed budget investments? By repeating the study in 2017, we would like to gain more insight into market developments. Are the assumptions and predictions made in 2016 valid or not?
Coen Sanderink is business developer at the Brabant Development Agency (BOM). He is dedicated to help fast growing businesses succeed. His fields of expertise are Virtual and Augment Reality, Smart Tooling and Predictive Maintenance. In 2016 he initiated the first VR/AR market research based on actual market numbers. The first investment followed a few months later in the VR-startup VRee. Together with his colleague’s he provides knowledge, capital, talent, market and facilities to ambitious entrepreneurs with growth potential who focus on finding solutions to economic and social issues.
Met de Fieldbit app op smartglass, smartphone of tablet heeft een service engineer altijd een expert bij de hand. De expert ziet wat de service engineer op locatie ziet, bijvoorbeeld een machine of panel. Hierdoor is hij in de gelegenheid om directe ondersteuning te bieden door middel van het versturen van video’s, voice, data, diagrammen, of ieder ander relevante handleiding. Plus natuurlijk aanwijzingen via augmented reality. Ook de eindgebruiker zelf kan hiermee een actieve rol spelen in het maintenance proces. Tijdens de presentatie wordt u meer verteld over hoe dit werkt. Op onze ‘stand’ kunt u het zelf ervaren.
Na 15 jaar ervaring in de verkoop van producten voor de industriële automatisering, is Marcia Almekinders in 2010 voor Raster Products als Accountmanager gaan werken. Raster Products is in de Benelux verantwoordelijk voor het distributeurschap van een 10-tal bedrijven, allen met als gemeenschappelijke deler ‘Smart Industrial Data’.
The lecture will include the following topics: - Optimal techniques for acquiring high quality data while maintain VR immersion - Synchronizing the virtual world and physiological data - Making use of physiological data in real-time in VR - Analyzing data in relation to events from the virtual reality session - Application areas
Aleksandar Dimov has been teaching workshops on the topic of physiological data acquisition and analysis since 2006. While at UC Santa Barbara he was an instructor for the Advanced Training Institute for Virtual Reality in Social Psychology. He joined BIOPAC Systems as an application specialist 11 years ago.